As a Frontend Engineering Manager in the web gaming space, I lead delivery of high-performance React experiences while staying hands-on with architecture and implementation. I work closely with designers to ship pixel-perfect UI and game-like motion systems, and partner with product, QA, and engineering teams to keep features scalable, reliable, and fast. I drive clean architecture, pragmatic code review standards, and rapid prototyping to turn ideas into production-ready outcomes.
- Delivered pixel-perfect UI from Figma with game-like interactions using Pixi.js, Framer Motion, CSS, and SVG
- Successfully led the team to migrate core game components from element-based UI to canvas-based rendering in just 3 months under an aggressive timeline, unlocking better scalability for upcoming raster and vector animation features
- Built modular, scalable frontend architecture with Zustand for state management and Turborepo for efficient codebase organization
- Led code reviews to improve product quality, maintainability, and architecture consistency
- Managed and mentored developers, supporting recruitment, onboarding, and performance evaluation
- Monitored sprint execution to ensure delivery and quality on tight deadlines, doing what was needed to unblock work and make it happen