About Me
I'm a self-motivated and dedicated developer who thrives on solving real-world problems through clean, efficient code. I'm always eager to explore new technologies and implement what I learn in meaningful ways, both at work and in my spare time.
Background
I began my career building DICOM solutions for both human and veterinary hospitals, where reliability and performance were critical for patient care and hospital operations. This experience shaped my attention to robustness, accuracy, and technical scalability.
Current Role
I currently work as a Frontend Engineering Manager in the web gaming space, leading high-performance, visually engaging user experiences while staying hands-on with architecture and implementation.
I successfully led the team to migrate core game components from element-based components to canvas-based components within 3 months under an extremely aggressive timeline, improving scalability for future raster and vector-based animation features.